// Enhanced Text color mod 4.2
// Original idea by Orel & spddl
// Rewritten and edited by BananaGaming since Version 1.0
// Further modification made by f0fer for CSGOConsole.com
"lang"
{
"Language" "English"
"Tokens"
{
// -------------------------------------------------------------------------------------------
// MATCH READY BUTTON
"match_ready_accept" "ACCEPT"
// SKILL GROUPS
"skillgroup_1" "(1/18) Silver I"
"skillgroup_2" "(2/18) Silver II"
"skillgroup_3" "(3/18) Silver III"
"skillgroup_4" "(4/18) Silver IV"
"skillgroup_5" "(5/18) Silver Elite"
"skillgroup_6" "(6/18) Silver Elite Master"
"skillgroup_7" "(7/18) Gold Nova I"
"skillgroup_8" "(8/18) Gold Nova II"
"skillgroup_9" "(9/18) Gold Nova III"
"skillgroup_10" "(10/18) Gold Nova Master"
"skillgroup_11" "(11/18) Master Guardian I"
"skillgroup_12" "(12/18) Master Guardian II"
"skillgroup_13" "(13/18) Master Guardian Elite"
"skillgroup_14" "(14/18) Distinguished Master Guardian"
"skillgroup_15" "(15/18) Legendary Eagle"
"skillgroup_16" "(16/18) Legendary Eagle Master"
"skillgroup_17" "(17/18) Supreme Master First Class"
"skillgroup_18" "(18/18) The Global Elite"
// PLAY OPTIONS (MENUS)
"play_setting_online" "Online"
"play_setting_offline" "Offline"
"play_setting_training_course" "Training"
"play_setting_workshop" "Workshop"
"play_setting_community" "Community"
// INVENTORY TEAM INFO
"CSGO_Inventory_Team_Any" ""
"CSGO_Inventory_Team_CT" ""
"CSGO_Inventory_Team_T" ""
// INVENTORY EXTERIOR
"SFUI_InvTooltip_Wear_Amount_0" "Factory New (5)"
"SFUI_InvTooltip_Wear_Amount_1" "Minimal Wear (4)"
"SFUI_InvTooltip_Wear_Amount_2" "Field-Tested (3)"
"SFUI_InvTooltip_Wear_Amount_3" "Well-Worn (2)"
"SFUI_InvTooltip_Wear_Amount_4" "Battle-Scarred (1)"
// NOW PLAYING INFORMATION (IN-GAME)
"SFUI_NowPlaying_T" "NEW ROUND"
"SFUI_NowPlaying_CT" "NEW ROUND"
"SFUI_Notice_Hint_Bot_Takeover" "PLAYING AS BOT %s1."
// WARNING & INFO MESSAGES (IN-GAME)
"Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused"
"Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted (%s1 seconds left)"
"SFUI_Notice_Got_Bomb" "You got the bomb."
"SFUI_Notice_YouDroppedWeapon" "Dropped %s1"
// LOADING SCREEN
"LoadingProgress_SpawningServer" "(0%) Starting local game server..."
"LoadingProgress_ProcessServerInfo" "(10%) Retrieving server info..."
"LoadingProgress_LoadMap" "(10%) Loading world..."
"LoadingProgress_PrecacheWorld" "(20%) Initializing world..."
"LoadingProgress_LoadResources" "(50%) Loading resources..."
"LoadingProgress_Connecting" "(75%) Connecting to server..."
"LoadingProgress_SendClientInfo" "(75%) Sending client info..."
"LoadingProgress_SignonLocal" "(80%) Initializing resources..."
"LoadingProgress_SignonData" "(90%) Retrieving game data..."
"LoadingProgress_SignonDataLocal" "(90%) Initializing game data..."
// DAMAGE INFO (IN-GAME)
"Panorama_FreezePanel_DamageTaken" "Damage taken: {d:damage_taken} in {d:hits_taken} hit from {s:killer_name}"
"Panorama_FreezePanel_DamageGiven" "Damage given: {d:damage_given} in {d:hits_given} hit to {s:killer_name}"
"Panorama_FreezePanel_DamageTaken_Multi" "Damage taken: {d:damage_taken} in {d:hits_taken} hits from {s:killer_name}"
"Panorama_FreezePanel_DamageGiven_Multi" "Damage given: {d:damage_given} in {d:hits_given} hits to {s:killer_name}"
"Panorama_Freeze_Snapshot" ""
// TARGET PLAYER (IN-GAME)
"Panorama_HUD_playerid_sameteam" "{s:player_name} - {d:player_health}%"
"Panorama_HUD_playerid_diffteam" "{s:player_name}"
// JOIN MESSAGE (CHAT)
"Cstrike_game_join_spectators" "%s1 > Spectators\n"
"Cstrike_game_join_terrorist" "%s1 > T\n"
"Cstrike_game_join_ct" "%s1 > CT\n"
// TEAM ATTACK MESSAGE (CHAT)
"Cstrike_TitlesTXT_Game_teammate_attack" " %s1 attacked a teammate."
// PLANTING/DEFUSING MESSAGES (CHAT)
"Cstrike_TitlesTXT_Defusing_Bomb" "* Defusing *"
"Cstrike_TitlesTXT_Planting_Bomb" "* Planting *"
// YES/NO RADIO RESPONSE (CHAT)
"Cstrike_TitlesTXT_Roger_that" "Yes."
"Cstrike_TitlesTXT_Affirmative" "Yes."
"Cstrike_TitlesTXT_Negative" "No."
// AWARD MESSAGES (CHAT)
"Player_Cash_Award_ExplainSuicide_YouGotCash" "(+$%s2 for the suicide of %s1)"
"Player_Cash_Award_ExplainSuicide_TeammateGotCash" "Teammate %s3 was awarded +$%s2 for the suicide of %s1."
"Player_Cash_Award_ExplainSuicide_EnemyGotCash" "Enemy player was awarded for the suicide of %s1."
"Player_Cash_Award_ExplainSuicide_Spectators" " %s3 was awarded +$%s2 for the suicide of %s1."
// CASH AWARD MESSAGES (CHAT)
"Player_Cash_Award_Kill_Teammate" "+$%s1 • Teamkill"
"Player_Cash_Award_Killed_Enemy_Generic" "+$%s1 • Kill"
"Player_Cash_Award_Killed_Enemy" "+$%s1 • %s2"
"Player_Cash_Award_Bomb_Planted" "+$%s1 • C4 planted"
"Player_Cash_Award_Bomb_Defused" "+$%s1 • C4 defused"
"Player_Cash_Award_Rescued_Hostage" "+$%s1 • Hostage rescued"
"Player_Cash_Award_Interact_Hostage" "+$%s1 • Hostage reached"
"Player_Cash_Award_Respawn" "+$%s1 • Respawn"
"Player_Cash_Award_Get_Killed" "+$%s1 • Award for being eliminated"
"Player_Cash_Award_Damage_Hostage" "+$%s1 • Hostage wounded"
"Player_Cash_Award_Kill_Hostage" "+$%s1 • Hostage killed"
"Team_Cash_Award_T_Win_Bomb" "+$%s1 • C4 detonated"
"Team_Cash_Award_Elim_Hostage" "+$%s1 • Team elimination"
"Team_Cash_Award_Elim_Bomb" "+$%s1 • Team elimination"
"Team_Cash_Award_Win_Time" "+$%s1 • Time is up"
"Team_Cash_Award_Win_Defuse_Bomb" "+$%s1 • C4 defused"
"Team_Cash_Award_Win_Hostages_Rescue" "+$%s1 • Hostages rescued"
"Team_Cash_Award_Win_Hostage_Rescue" "+$%s1 • Hostage rescued"
"Team_Cash_Award_Loser_Bonus" "+$%s1 • Round lost"
"Team_Cash_Award_Loser_Zero" "+$%s1 • Income for dead players on losing team."
"Team_Cash_Award_Rescued_Hostage" "+$%s1 • Hostage rescued"
"Team_Cash_Award_Hostage_Interaction" "+$%s1 • Hostage reached"
"Team_Cash_Award_Hostage_Alive" "+$%s1 • Hostages survived"
"Team_Cash_Award_Planted_Bomb_But_Defused" "+$%s1 • C4 planted"
"Team_Cash_Award_no_income" "+$0 • Out of time and survived"
"Team_Cash_Award_no_income_suicide" "+$0 • Suicide"
"Team_Cash_Award_Generic" "+$%s1 • Team award"
"Team_Cash_Award_Custom" "+$%s1 • %s2"
// GRENADE MESSAGES (CHAT)
"Game_radio" "%s1 : [ %s2 ]"
"Game_radio_location" "%s1 : %s3 [ %s2 ]"
"Cstrike_Chat_CT_Loc" "[CT] %s1 @ %s3 : %s2"
"Cstrike_Chat_CT" "[CT] %s1 : %s2"
"Cstrike_Chat_T_Loc" "[T] %s1 @ %s3 : %s2"
"Cstrike_Chat_T" "[T] %s1 : %s2"
"Cstrike_Chat_CT_Dead" "[CT]*DEAD* %s1 : %s2"
"Cstrike_Chat_T_Dead" "[T]*DEAD* %s1 : %s2"
"Cstrike_Chat_Spec" "[Spectators] %s1 : %s2"
"SFUI_TitlesTXT_Fire_in_the_hole" "Grenade"
"SFUI_TitlesTXT_Molotov_in_the_hole" "Molotov"
"SFUI_TitlesTXT_Incendiary_in_the_hole" "Incendiary"
"SFUI_TitlesTXT_Flashbang_in_the_hole" "Flash"
"SFUI_TitlesTXT_Smoke_in_the_hole" "Smoke"
"SFUI_TitlesTXT_Decoy_in_the_hole" "Decoy"
// ============= VERSION 4.1 ==================================================================
// DANGER ZONE SKILL GROUPS
"skillgroup_1dangerzone" "(1/15) Lab Rat I"
"skillgroup_2dangerzone" "(2/15) Lab Rat II"
"skillgroup_3dangerzone" "(3/15) Sprinting Hare I"
"skillgroup_4dangerzone" "(4/15) Sprinting Hare II"
"skillgroup_5dangerzone" "(5/15) Wild Scout I"
"skillgroup_6dangerzone" "(6/15) Wild Scout II"
"skillgroup_7dangerzone" "(7/15) Wild Scout Elite"
"skillgroup_8dangerzone" "(8/15) Hunter Fox I"
"skillgroup_9dangerzone" "(9/15) Hunter Fox II"
"skillgroup_10dangerzone" "(10/15) Hunter Fox III"
"skillgroup_11dangerzone" "(11/15) Hunter Fox Elite"
"skillgroup_12dangerzone" "(12/15) Timber Wolf"
"skillgroup_13dangerzone" "(13/15) Ember Wolf"
"skillgroup_14dangerzone" "(14/15) Wildfire Wolf"
"skillgroup_15dangerzone" "(15/15) The Howling Alpha"
// DANGER ZONE TABLET
"TabletBuyMenu" "[{v:csgo_bind:bind_buymenu}] Map"
"TabletHintBuy" " [{v:csgo_bind:bind_showscores}] Close"
"TabletHintMap" " "
"TabletHintClose" " "
"TabletNotification_HighlightedSectors" "[{v:csgo_bind:bind_buymenu}] Buy Menu"
"TabletNotification_NoDronesToControl" "No drones are available."
"TabletNotification_IncomingDelivery" "Incoming Delivery"
"TabletNotification_ExplorationPayment" "Exploration +${d:exploreprice}"
"TabletNotification_ExplorationPayment_Bonus" "Exploration +${d:exploreprice} & +${d:explorebonus}"
"TabletNotification_BombWaveMoney" "Survival +${d:surviveprice}"
"TabletNotification_BombWaveMoney_Bonus" "Survival +${d:surviveprice} & +${d:survivebonus}"
// DANGER ZONE SURVIVAL RESPAWN
"Survival_TeammateRespawned" "Teammate respawned!"
"Survival_RespawnEndWarning" "Respawn ends in {t:d:timeleft}"
"Survival_RespawningDisabled" "No more respawns!"
"Survival_Respawn_Cooldown_Too_Long" "No more respawns!"
// TRUST FACTOR WARNING
"SFUI_QMM_ERROR_X_AccountWarningTrustMinor" "Beware: %s1 has a lower Trust Factor than yours."
"SFUI_QMM_ERROR_X_AccountWarningTrustMajor" "Warning: %s1 has a much lower Trust Factor than yours."
// HINT TIPS
"SFUI_Hint_Accurate_Range" "Avoid using burst fire-mode on the Famas as it can be more unreliable than practical in duels."
"SFUI_Hint_Flashbang_Careful" "Practice throwing perfectly timed pop-flashes for your teammates so the enemy has no time to react."
"SFUI_Hint_BuyArmor" "You might not need to buy a helmet. If you're up against AK-47s you may want to use that money on a better weapon."
"SFUI_Hint_BuyArmor2" "You might not need to buy a helmet. If you're up against AK-47s you may want to use that money on a better weapon."
"SFUI_Hint_Defusal_Speed" "Make sure someone has a defuse kit on pistol round!"
"SFUI_Hint_Defuse_Wins" "While defusing you can crouch, look straight down and even turn around to avoid getting killed."
"SFUI_Hint_Backstab" "You get $1500 per knife-kill, but it is not always simple to do, so make sure you do it when it really counts."
"SFUI_Hint_Flashbang_Turn" "You can fake a grenade throw so enemies hear the pin by switching at just the right time."
"SFUI_Hint_Jump_Accuracy" "Jumping slows your movement and decreases your accuracy, but most importantly can trigger a sound that enemies can hear."
"SFUI_Hint_Stand_While_Sniping" "Very rarely will you need to use the double-zoom on a sniper rifle."
"SFUI_Hint_KillingHostage" "Just try your best not to be a watermelon. Your odds of winning will increase if you can work together as a team."
"SFUI_Hint_Stick_With_Team" "Always be proactive between rounds. Be ready to push if a teammate is going out so you can trade kill if necessary."
"SFUI_Hint_Ammo_Mangement" "If you don't want to run out of bullets on a pistol round, you can go for the P2000 which is a great alternative to the USP-S."
"SFUI_Hint_Vulnerable_Reloading" "Remember that you can fake reload to bait out an enemy, but make sure you have enough reserve bullets to land the kill."
"SFUI_Hint_BeQuicker" "It is important to take early map control when a new round starts. Learn a few nades on all maps to make this objective easier."
"SFUI_Hint_AvoidWater" "Water on maps like 'Overpass' make a lot of noise, so avoid stepping on it if you can."
"SFUI_Hint_PickupGuns" "Always ask if someone wants an enemy weapon on the ground that you normally can't buy on your side."
"SFUI_Hint_Quote_Claudius1" "'You are not my friend, you are my brother my friend.' ~PashaBiceps"
// LOOKING TO PLAY
"advertising_for_hire_competitive" "Matchmaking"
"advertising_for_hire_scrimcomp2v2" "Wingman"
"advertising_for_hire_survival" "Danger Zone"
// ---------------------------------------------------------------------------------------------
}
// - White
// - Red
// - Team color (may cause player's color dot before symbol)
// - Green
// - Light green
// - Green(money awards)
// - Light red
// - CT color
// - T color
// - Light blue
// - Blue
// - Violet
// - Light red 2
}